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So, as can be inferred from the previous post, I’ve been playing around with the UDK. In particular, I’ve been looking at materials and the new lighting technology that UE3 employes, named Lightmass.
In real life, a beam of light entering a dark room does not just illuminate the patch of the surface it lands on; [...]

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I’ve been at a loss for quite a while about what to blog about. Never thought I’d see the day I’d get writer’s block, but I guess stranger things I’ve happened. Anyways, the reason I’m climbing my way out of the rut is because I’ve finally found something important enough to write about:
EpicGames has released [...]

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I’m planning on purchasing the Neo Freerunner, the famous(?) open-phone. It’s one of the only two phones in the market (the other one being the Neo1973) which have open hardware (in addition to the obvious open software stack). I have three reasons for picking this phone over any other:
1. Awesome hardware specs.
With the exception of [...]

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